[º¥Ä¡]
KT266A
vs SiS735 ÇÑÆǽºÎ! -
¼º´É(2)
CC Winstone 2000
CCWinstone´Â SYSMarkó·³ ½ÇÁ¦ ¾÷¹«¿¡ »ç¿ëµÇ´Â
ÇÁ·Î±×·¥µéÀ» ÁßÁ¡À¸·Î ½Ã¹Ä·¹ÀÌÆ®ÇÔÀ¸·Î½á ±× ¼º´ÉÀ» ÃøÁ¤Çϱ⠶§¹®¿¡
½ÇÁ¦ ü°¨ÇÒ ¼ö ÀÖ´Â ¼º´ÉÀÇ Â÷À̿͵µ Á÷°áµÈ´Ù.
°á°ú¿¡¼ º¼ ¼ö ÀÖµíÀÌ Athlon XP ÇÁ·Î¼¼¼ÀÇ
°æ¿ì Å« Â÷ÀÌ·Î KT266A°¡ SiS735¸¦ ¾ÕÁö¸£°í ÀÖ´Â ¹Ý¸é Athlon 1.4GHzÀÇ
°æ¿ì ±Ù¼ÒÇÑ Â÷ÀÌÁö¸¸ SiS735°¡ ¿ÀÈ÷·Á KT266AÀ» ¾Õ¼°í ÀÖ´Â ¸ð½ÀÀ» º¸¿©ÁÖ°í
ÀÖ´Ù. Âü°í·Î SiS AGP 1.04¹öÀüÀÇ °æ¿ì 61.9point°¡ ³ª¿Í µå¶óÀ̹ö ¾÷µ¥ÀÌÆ®
¸¸À¸·Î Ä¿´Ù¶õ ¼º´ÉÇâ»óÀ» º¸¿©ÁÖ°í ÀÖÀ½À» ¾Ë ¼ö ÀÖ´Ù.
3DMark 2000
°ÔÀÓ¿¡ °üÇÑ ¼º´ÉÀ» »ìÆ캸±â À§ÇØ
3DMark 2001 - 32bit·Î ¼³Á¤ÇÑ ÈÄ Å×½ºÆ®¸¦ ÁøÇàÇÏ¿´´Ù. ºü¸¥ ÇÁ·Î¼¼¼¿Í
GeForce3 ´öÅÃÀ¸·Î 640*480Çػ󵵿¡¼ °¡»ÓÇÏ°Ô 10000point¸¦ ³Ñ±â´Â
¸ð½ÀÀ» º¸¿©ÁÖ°í ÀÖ´Ù.
°á°ú¸¦ »ìÆ캸¸é Çػ󵵰¡ ¿Ã¶ó°¥¼ö·Ï
±×·¡ÇÈÄ«µåÀÇ º´¸ñÇö»óÀ¸·Î ÀÎÇØ ±× Â÷ÀÌ´Â ÁÙ¾îµé°í ÀÖÁö¸¸ ¸ðµç Çػ󵵿¡¼
KT266A°¡ SiS735¸¦ ¾Õ¼°í ÀÖ´Â ¸ð½ÀÀ» º¸¿©ÁÖ°í ÀÖ´Ù. ƯÈ÷ Athlon 1.4GHz
ÇÁ·Î¼¼½ºÀÏ ¶§º¸´Ù Athlon XP 1800+ ÇÁ·Î¼¼¼¸¦ »ç¿ëÇÒ °æ¿ì ´õ Å« Â÷À̸¦
º¸¿©ÁÖ°í ÀÖ´Ù. ÀÌ´Â µÎĨ¸ðµÎ Athlon XP Áö¿øÀ» Ç¥¸íÇÏ°í ÀÖÁö¸¸ ¾ÆÁ÷±îÁö´Â
KT266A°¡ SiS735º¸´Ù Athlon XP ÇÁ·Î¼¼¼¿¡ Á»´õ ÃÖÀûȵǾî ÀÖÀ½À»
¶æÇÑ´Ù°í ÇÒ ¼ö ÀÖ´Ù.
3DMark 2001
DirectX 8 Çϵå¿þ¾î °¡¼ÓÀ» ¿Ïº®ÇÏ°Ô
Áö¿øÇØÁÖ´Â GeForce3·Î
±×·¡ÇÈÄ«µå¸¦ º¯°æÇßÀ¸¹Ç·Î Á»´õ °í»ç¾çÀ» ¿ä±¸ÇÏ°í DirectX8.0À» Áö¿øÇÏ´Â 3DMark2001À»
ÀÌ¿ëÇÏ¿© Å×½ºÆ®¸¦ ÁøÇàÇÏ¿´´Ù.
¿ª½Ã ÀÌÀüÀÇ 3DMark2000ÀÇ Å×½ºÆ® °á°ú¿Í
°°Àº ¾ç»óÀ» º¸¿©ÁÖ°í ÀÖ´Ù. ¿ª½Ã KT266A°¡ SiS735¸¦ ¾ÐµµÇÏ°í ÀÖÀ¸¸ç Athlon
XP ÇÁ·Î¼¼¼¸¦ »ç¿ëÇÏ¿´À» °æ¿ì ±× Â÷ÀÌ´Â ´õ¿í ¹ú¾îÁö°Ô µÈ´Ù.
Quake3 Arena
¼³
Á¤ |
16bit |
GL extensions |
On |
Color Depth |
16bit |
Full Screen |
On |
Lighting |
Lightmap |
Geometric Detail |
Medium |
Text Quality |
16bit |
Text Filter |
Bilineary |
½ÇÁ¦ °ÔÀÓ¿¡¼ÀÇ ¼º´ÉÀ» ÃøÁ¤Çϱâ À§ÇØ
OpenGL API ±â¹ÝÀÇ
ÄùÀÌÅ©3¸¦ ÀÌ¿ëÇÑ Å×½ºÆ®¸¦ À̹ø¿¡µµ ¾î±è¾øÀÌ ½Ç½ÃÇÏ¿´´Ù.
Athlon 1.4GHz ÇÁ·Î¼¼¼¸¦ »ç¿ëÇÒ °æ¿ì
¾ÆÁÖ ±Ù¼ÒÇÑ Â÷ÀÌ·Î KT266A°¡ SiS735¸¦ ¾Õ¼°í ÀÖÀ¸¸ç Athlon XP 1800+¸¦
»ç¿ëÇÒ °æ¿ì¿¡µµ ¾à 1~2fpsÁ¤µµ ¾Õ¼´Â ¸ð½ÀÀ» º¸¿©ÁÖ°í ÀÖ´Ù.
DroneZmark
¼³
Á¤ |
GeForce3
High Qulity |
Color Depth |
32bit |
Z-Buffer |
24bit |
Filtering |
Trilinear |
Texture
color Depth |
16bit |
Texture
Definition |
High |
Bump |
Enable |
Nvidia»ç´Â MS¿ÍÀÇ Çù·ÂÀ» ÅëÇØ DirectX 8.0ÀÇ °¡Àå
Å« Ư¡ÀÎ º¼Åؽº(vertex)¿Í Çȼ¿ ½¦ÀÌ´õ(pixel shader) ±â´ÉÀ» ÁöÆ÷½º 3¿¡
Æ÷ÇÔÄ×´Ù. ±×¸®°í DroneZ´Â ÁöÆ÷½º3¿¡ ÃÖÀûÈµÈ °ÔÀÓÁß¿¡ Çϳª·Î½á ´Ù¾çÇÑ
°¢Á¾ È¿°ú¸¦ Áö¿øÇØÁÖ°í ÀÖ´Ù.
Å×½ºÆ® °á°ú¿¡¼ º¼ ¼ö ÀÖµíÀÌ Athlon
XP 1800+³ª Athlon 1.4GHz¿Í Ä¿´Ù¶õ ÇÁ·¹ÀÓ Â÷À̸¦ º¸ÀÌÁö ¾Ê´Â °¡¿îµ¥
SiS735°¡ KT266A¸¦ ¾Õ¼°í ÀÖ´Â ¸ð½ÀÀ» º¸¿©ÁÖ°í ÀÖ´Ù.
|